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By Review Date: February 8, 2013 I have no one to blame but myself. I had read the reviews and even looked at YouTube videos and decided that this was probably one to avoid. But alas my eBay alert indicated that a pre-loved copy was available so despite misgivings I bought it, being somewhat of a completeist. As some of you will know I enjoy the Vietnam-themed historical shooter and indeed am the proud owner of two of the best, Men of Valor and Vietcong (plus sequels).
The Hell in Vietnam is developed and released by the Polish studio developer City Interactive shooting presented in first-person perspective, in which playing the role of an officer of the U.s. Army take part in the eight missions taking place in the bloody Vietnam conflict. The game's story in a nutshell is as follows: in 1967, during the Vietnam war, we are called to a group of commandos trained in sabotage, sabotage, communications and intelligence tasks. The Hell in Vietnam is an FPS that aims to portray the conflict and give you the opportunity to participate in a variety of dangerous missions throughout the Asian jungle and get a taste of the actual war in the process.
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These are two of my favourite military FPS games despite the passage of time as the narrative and gameplay were exceptional and after playing you felt as if you had learned something about the Vietnam war.Hell in Vietnam (HiV) is an FPS set in Vietnam during 1967-1968 before, during and shortly after the 1968 Tet Offensive. Sounds like a great time period in which to visit the 'Nam, right? Yes it is, but alas HiV, despite eight (rather short) missions, fails to deliver any sense of immersion. This game could be set in the jungles of central America, like other City Interactive (CI) titles using the same graphics engine. This is an opportunity missed, but CI makes an effort to set the scene of each mission with a briefing screen.HiV, like other CI titles is mission-centric. No need to look for character development or flowing narrative structure. The missions start and end abruptly with no intervening cut scenes to fill you in on the impact of the actions of 2nd Lt Tom Coburn, the player character.
The diary-like briefing/loading screens at the start of each mission provides give an outline of events but lack the grittiness you would expect from a front line Vietnam era diary and shed no light on the character or the progress or point of the war. Unsurprisingly for a 'Nam game our hero, Coburn, is disillusioned and disenchanted but that's about the depth of it.There are eight (8) missions in HiV which try to cover the gamut of typical 'Nam missions. The results in HiV are indifferent at best and poor at worst. The missions, all heavily scripted, are as follows:#1 Baptism of Fire - take out the VC/NVA hill top outpost and fend off counter-attack. An exceptionally lame mission, playable in about one minute (no, seriously).#2 A Day in the Country - advance along jungle path; fend of a couple of ambushes; advance up hill to clear a VC/NVA held village.
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